Seedot - Grass - 60 HP
Pokémon - Basic
G Rigidify
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
CC Hang Down 20
Weakness: Fire
Resistance: none
Retreat: 1
G Expelling Tornado
Choose 3 of your opponent's Benched Pokémon. If you do, shuffle all of your opponent's Benched Pokémon that you didn't choose, and all cards attached to those Pokémon, into their deck.
CC Energy Loop 140
Put an Energy attached to this Pokémon into your hand.
Weakness: Fire
Resistance: none
Retreat: 2
Shroomish - Grass - 60 HP
Pokémon - Basic
C Double Headbutt 10x
Flip 2 coins. This attack does 10 damage for each heads.
GC Seed Bomb 20
Weakness: Fire
Resistance: none
Retreat: 1
Roselia - Grass - 60 HP
Pokémon - Basic
Ability: Poison Point
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
C Leaf Step 10
Weakness: Fire
Resistance: none
Retreat: 1
Carvanha - Water - 50 HP
Pokémon - Basic
CC Wave Splash 30
Weakness: Lightning
Resistance: none
Retreat: 1
Latias - Psychic - 110 HP
Pokémon - Basic
C Allure
Draw 2 cards.
PC Lagoon Flight 60
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Meditite - Fighting - 70 HP
Pokémon - Basic
F Slap 10
CC Kick 30
Weakness: Psychic
Resistance: none
Retreat: 1
Relicanth - Fighting - 100 HP
Pokémon - Basic
Ability: Memory Dive
Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
FC Razor Fin 30
Weakness: Grass
Resistance: none
Retreat: 1
Poochyena - Darkness - 70 HP
Pokémon - Basic
DC Gnaw Off 30+
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Grass
Resistance: none
Retreat: 1
Sableye - Darkness - 70 HP
Pokémon - Basic
D Claw Slash 20
CC Damage Collection
You may move any number of damage counters from your opponent's Benched Pokémon to their Active Pokémon.
Weakness: Grass
Resistance: none
Retreat: 1
Mawile - Metal - 90 HP
Pokémon - Basic
CC Invite and Strike
Switch in 1 of your opponent's Benched Pokémon to the Active Spot. This attack does 30 damage to the new Active Pokémon.
MMC Sharp Fang 100
Weakness: Fire
Resistance: Grass
Retreat: 1
Beldum - Metal - 70 HP
Pokémon - Basic
M Dig Claws 10
MCC Iron Tackle 50
This Pokémon also does 10 damage to itself.
Weakness: Fire
Resistance: Grass
Retreat: 1
Ability: Metal Maker
Once during your turn, you may look at the top 4 cards of your deck and attach any number of Basic [M] Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards and put them on the bottom of your deck.
MCC Beam 60
Weakness: Fire
Resistance: Grass
Retreat: 2
M Meteor Mash 60
During your next turn, this Pokémon's Meteor Mash attack does 60 more damage (before applying Weakness and Resistance).
MCCC Luster Blast 200
Discard 2 Energy from this Pokémon.
Weakness: Fire
Resistance: Grass
Retreat: 3
Skitty - Colorless - 60 HP
Pokémon - Basic
C Call for Family
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
CC Tackle 20
Weakness: Fighting
Resistance: none
Retreat: 1
C Tail Trickery 30
Your opponent's Active Pokémon is now Confused.
CCC Energy Blender 110
You may move any amount of Energy from your Pokémon to your other Pokémon in any way you like.
Weakness: Fighting
Resistance: none
Retreat: 1
G Expelling Tornado
Choose 3 of your opponent's Benched Pokémon. If you do, shuffle all of your opponent's Benched Pokémon that you didn't choose, and all cards attached to those Pokémon, into their deck.
CC Energy Loop 140
Put an Energy attached to this Pokémon into your hand.
Weakness: Fire
Resistance: none
Retreat: 2
Relicanth - Fighting - 100 HP
Pokémon - Basic
Ability: Memory Dive
Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
FC Razor Fin 30
Weakness: Grass
Resistance: none
Retreat: 1
M Meteor Mash 60
During your next turn, this Pokémon's Meteor Mash attack does 60 more damage (before applying Weakness and Resistance).
MCCC Luster Blast 200
Discard 2 Energy from this Pokémon.
Weakness: Fire
Resistance: Grass
Retreat: 3
Numel - Fire - 80 HP
Pokémon - Basic
R Singe
Your opponent's Active Pokémon is now Burned.
RRC Heat Blast 60
Weakness: Water
Resistance: none
Retreat: 3
Ralts - Psychic - 70 HP
Pokémon - Basic
PC Psyshot 30
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Gardevoir ex - Psychic - 310 HP
Pokémon - Stage 2 - Evolves from Kirlia
Ability: Psychic Embrace
As often as you like during your turn, you may attach a Basic [P] Energy card from your discard pile to 1 of your [P] Pokémon. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon. You can't use this Ability on a Pokémon that would be Knocked Out.
PPC Miracle Force 190
This Pokémon recovers from all Special Conditions.
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Chimecho - Psychic - 70 HP
Pokémon - Basic
CC Sleep Inducer
Switch in 1 of your opponent's Benched Pokémon to the Active Spot. The new Active Pokémon is now Asleep.
PCC Psyshot 70
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Barboach - Fighting - 70 HP
Pokémon - Basic
F Hide
Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
FC Mud-Slap 20
Weakness: Grass
Resistance: none
Retreat: 2
Ralts - Psychic - 70 HP
Pokémon - Basic
PC Psyshot 30
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Sableye - Darkness - 70 HP
Pokémon - Basic
C Night Eyes
Your opponent's Active Pokémon is now Asleep.
D Unseen Claw 20+
If your opponent's Active Pokémon is affected by a Special Condition, this attack does 70 more damage.
Weakness: Grass
Resistance: none
Retreat: 1
Wingull - Colorless - 70 HP
Pokémon - Basic
CC Gust 30
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Ability: Hearsay
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 1: put a Supporter card from your discard pile into your hand; or search your deck for a Supporter card, reveal it, put it into your hand, and then shuffle your deck.
CCC Wing Attack 90
Weakness: Lightning
Resistance: Fighting
Retreat: 2
Gardevoir ex - Psychic - 310 HP
Pokémon - Stage 2 - Evolves from Kirlia
Ability: Psychic Embrace
As often as you like during your turn, you may attach a Basic [P] Energy card from your discard pile to 1 of your [P] Pokémon. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon. You can't use this Ability on a Pokémon that would be Knocked Out.
PPC Miracle Force 190
This Pokémon recovers from all Special Conditions.
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Gardevoir ex - Psychic - 310 HP
Pokémon - Stage 2 - Evolves from Kirlia
Ability: Psychic Embrace
As often as you like during your turn, you may attach a Basic [P] Energy card from your discard pile to 1 of your [P] Pokémon. If you attached Energy to a Pokémon in this way, put 2 damage counters on that Pokémon. You can't use this Ability on a Pokémon that would be Knocked Out.
PPC Miracle Force 190
This Pokémon recovers from all Special Conditions.
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Surskit - Grass - 50 HP
Pokémon - Basic
G Triple Spin 10x
Flip 3 coins. This attack does 10 damage for each heads.
Weakness: Fire
Resistance: none
Retreat: 1
Masquerain - Grass - 100 HP
Pokémon - Stage 1 - Evolves from Surskit
G Daunting Eyes
Flip a coin until you get tails. For each heads, shuffle an Energy attached to your opponent's Active Pokémon into their deck.
GC Cutting Wind 70
Weakness: Fire
Resistance: none
Retreat: 1